Computing
Contact Details
Name |
Position |
|
| Fatuma Nyembo | Head of KS3 Computing | NyemboF@hendonschool.co.uk |
| Eileen Poh | Head of Faculty | PohE@hendonschool.co.uk |
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology. It provides insights into both natural and artificial systems.
The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge, students then use information technology to create programs, systems and digital content.
Computing also ensures pupils become digitally literate – able to use and express themselves through Information and Communication Technology at a level suitable for the workplace and as active participants in a digital world.
Students have 2 lessons over 2 weeks.
Curriculum Overview
| Autumn | Spring | Summer | |
| Year 7 |
Cyber-Safety HS Intranet Spy School Spreadsheets |
How computers work Binary and Control Scratch coding |
Repeating Patterns and turtle coding Adventure Story |
| Year 8 |
Cyber-Safety Technology Interactive quiz |
Faircop databases Binary |
HTML Introduction to Python |
| Year 9 |
Cyber-Safety Networks Databases |
Computational Thinking Python coding How the web works |
Ethical and Legal issues in Computing Website production |
Outside the classroom
Pupils are encouraged to visit: The Science Museum (London) – New technology gallery showcasing 200 years of communication and computing innovation.
Progression pathways and careers
The GCSE qualification opens a wide world of opportunities regarding job prospects and further study. It leads naturally into both traditional A‑Levels and vocational Level 3 qualifications, including Computer Science, IT, Digital Media and related subjects.
Studying Computing equips learners with essential life skills such as:
- Logical and computational thinking
- Problem‑solving
- Digital creativity
- Resilience and independence
- Awareness of how technology impacts society
These skills are valued in all career sectors, not just technology-based ones.
Computing supports a wide range of higher education and career pathways, including:
- Software Engineering
- Cybersecurity
- Data Science
- Artificial Intelligence & Robotics
- Engineering
- Medicine and Health Informatics
- Law (Digital and Cyber Law)
- Business & Finance
- Digital Media and Game Development
- Mathematics & Research
As computing pervades nearly all modern industries, a strong foundation in this subject prepares students for an evolving technological future.
Useful links
OCR GCSE Computer Science - https://www.ocr.org.uk/qualifications/gcse/computer-science-j277-from-2020/
BBC Bitesize – KS3 & GCSE Computing - https://www.bbc.co.uk/bitesize/subjects/z34k7ty
The Computing MOOC - http://www.cambridgegcsecomputing.org/
MakeCode Arcade (Block & JavaScript Game Development) - https://arcade.makecode.com/
Platforms we use in KS3 Computing
Students use a range of digital tools throughout Years 7–9, including:
- Scratch – block‑based programming for animations and games
- MakeCode Arcade – game creation using blocks or JavaScript
- Python (IDLE / Replit) – text‑based programming
- HTML & CSS Editors – web design and development
- Databases (Access/online) – building and managing data systems
- Spreadsheets (Excel/Google Sheets) – modelling, formulas and data analysis
These tools help develop high‑level programming and digital literacy skills.
Assessment Overview
Students are assessed through a range of methods including:
- End‑of‑unit tests
- Practical tasks and digital projects
- Programming challenges
- Research tasks
- End‑of‑year exams
- Teacher observation of digital skills and problem‑solving
Assessment ensures students learn both theory and practical application.
How parents can support learning
Parents can help by:
- Encouraging regular practice on Scratch, MakeCode Arcade or Code.org
- Asking students to explain what they’ve learned
- Supporting homework routines
- Discussing online safety and responsible technology use
- Visiting technology museums or exhibits
This helps build confidence and reinforces key computing skills.